Funcionalidades
2026.1 Novas funcionalidades
Última atualização em 2026-10-07
Funcionalidades principais


Simulação por GPU em Todas as Plataformas
A simulação agora é executada nativamente em Macs com Apple Silicon, com suporte completo para todos os recursos, incluindo aviamentos e corpo maleável (soft body). Agora, esse é o modo padrão em todas as plataformas, proporcionando resultados mais rápidos e consistentes.



Outras funcionalidades
Última atualização em 2026-10-07

OBJ | Manter UV
Preserve as informações originais de UV e dos materiais ao importar um arquivo OBJ como vestuário.

Mantenha a mesma composição de câmera ao transferir dados entre arquivos FBX e glTF/GLB.

Grave as alterações dos valores de blend shapes do avatar como quadros-chave de animação para dar vida aos movimentos e às mudanças de forma.

Selecione tamanhos específicos da gradação e renderize todos eles de uma só vez.

Salve seu trabalho automaticamente ao longo do tempo e restaure facilmente qualquer versão anterior.

Gerencie as informações de custo de cada material e aviamento e leve esses dados automaticamente para a lista de materiais (BOM) e a Ficha Técnica (Tech Pack).

Estenda a fita do zíper para conectar extremidades curvas ou diagonais sem deixar espaços e crie ou edite suas linhas de costura e linhas internas diretamente na janela 2D.

Ajuste com mais precisão o formato e a posição dos moldes colados.

Após criar o cadarço de amarração, ajuste sua direção e curvatura para obter exatamente o formato desejado.

Bloqueie gráficos para evitar alterações acidentais na posição e no tamanho.

Meça o volume interno de uma bolsa para verificar sua capacidade de armazenamento.

Aplique pinçamentos de forma simétrica nos lados esquerdo e direito da peça durante a simulação.

Crie amostras de tricô com mais facilidade utilizando ferramentas aprimoradas de seleção, edição e simulação no Editor de Amostras de Tricô.

Organize automaticamente as etiquetas de informações dos moldes e visualize o resultado final antes de enviar o arquivo para a plotter.

Escolha se os piques serão importados para o contorno do molde, para a margem de costura ou para ambos durante a importação de um arquivo DXF.

Create beautiful, natural folds by setting the angle at a single end of an internal line.

Otimize o encaixe dos moldes com mais flexibilidade e precisão utilizando compensação de encolhimento baseada no tecido, marcadores horizontais, espaçamento direcional entre peças e recursos de encaixe manual.

Crie uma variedade ainda maior de formatos de moldes com as novas opções de Preencher, Recortar e Fatiar, baseadas nas áreas de sobreposição.

Edite as margens de costura no formato que precisar, com uma variedade maior de opções para os cantos.

Desenvolva moldes paramétricos com base nas medidas do seu avatar e expanda seus designs adicionando blocos de detalhes, como bolsos e capuzes.

Dobre automaticamente uma peça 3D no formato desejado. Basta definir as especificações da linha de dobra.

Liberado recentemente
CLO Software
Notas de correção
Update on 7 de outubro de 2026, ver2026.1.310
Corrigido
- Fixed an issue that caused a crash when selecting zipper tapes or teeth in the UV Editor
- Fixed an issue that caused a crash when assigning patterns after creating blocks in Modular
- Fixed an issue that caused a crash when creating 3D Pen lines on avatars on PCs using AMD graphics cards
- Fixed an issue that caused a crash when rendering garments containing symmetric patterns made of quad mesh
- Fixed an issue that caused a crash when changing a zipper created on an archived pattern to two-way
- Fixed an issue that caused internal shapes to be generated flipped when tracing them from graphics
- Fixed an issue that caused annotations to overlap when importing DXF patterns with rotation applied
- Fixed an issue that caused some patterns to not appear when importing DXF files exported from CLO into external CAD programs
- Fixed an issue that caused internal lines created with Offset to appear distorted in other grading sizes
- Fixed an issue that caused pattern textures to be drawn up to incorrect lines when performing nesting with Shrinkage applied
- Fixed an issue that caused Tile settings for graphics to not apply during Final Render
- Fixed an issue that caused the Tile option applied to graphics to be disabled when changing grading sizes
- Fixed an issue that caused patterns to be obscured by graphics in the Grading Review (2D)
- Fixed an issue that caused garment file sizes to increase as baked images remained even after deleting colorways added via Color Switch
- Fixed an issue that caused mannequin asset avatars to float above the ground when changing poses
- Fixed an issue that caused POMs to not appear correctly when loading garments created and saved with Pattern Drafter
- Fixed an issue that caused incorrect results when rendering garments made of fabrics that use different maps for the Front and Back
- Fixed an issue that caused garments saved in archived state to appear deactivated when loaded in older versions
- Fixed an issue that caused zippers created on internal lines to not be created continuously across sewn patterns
- Fixed an issue that caused line lengths to not appear in the 3D window
- Fixed an issue that caused garments saved with puckering to fail to load in older versions
Update on 27 de agosto de 2026, ver2026.1.224
Corrigido
- Fixed an issue that caused a crash during GPU simulation on older versions of macOS
- Fixed an issue that caused a crash when applying Seamline Rip to darts inside patterns
- Fixed an issue that caused avatars to deform when changing grading sizes after replacing the avatar
- Fixed an issue that caused avatars behind semi-transparent patterns to appear incorrectly when saving snapshots
- Fixed an issue that caused the Flip Normal feature to not work on some patterns converted to quad mesh
- Fixed an issue that caused seam allowance corner types to not apply symmetrically when changed on symmetric patterns
- Fixed an issue that caused Fray to not appear applied to patterns when playing recorded animations
- Fixed an issue that caused patterns and outlines to appear separated when entering the Print Layout mode on PCs using certain graphics cards
- Fixed an issue that caused notches created on seam allowances to not appear when saving snapshots as PDF
- Fixed an issue that caused the notch distance option to not work correctly when changed on patterns with grading applied
Update on 13 de agosto de 2026, ver2026.1.188
Corrigido
- Fixed an issue that caused the program to close intermittently when using Undo/Redo in CLOFAB
- Fixed an issue that caused a crash when loading edited CSV files in POM
- Fixed an issue that caused a crash when changing the resolution of specific Substance materials
- Fixed an issue that caused a crash when creating patterns using the Flatten tool on specific avatars
- Fixed an issue that caused a crash when creating Set-In sleeves for T-shirts in Pattern Drafter
- Fixed an issue that caused some sewing lines to flip when creating Yoked types in Pattern Drafter
- Fixed an issue that caused garments containing trims with thin collision thickness to be simulated incorrectly.
- Fixed an issue that caused graphic positions to be reversed when exporting as PDF
- Fixed an issue that caused graphic positions to change when saving as PDF in Print Layout mode
- Fixed an issue that caused fabric normal maps to appear incorrectly in GPU rendering
- Fixed an issue that caused fabric roughness maps to appear incorrectly in GPU rendering
- Fixed an issue that caused tiled graphics to not appear correctly during rendering
- Fixed an issue that caused some image files to be deleted when saving snapshots with the same name
- Fixed an issue that caused seam allowance notches to appear in the incorrect position when loading DXF files
- Fixed an issue that caused some patterns to not be imported when loading DXF files
- Fixed an issue that caused notch grading to not appear correctly when applying RUL files
- Fixed an issue that caused the number of placed pieces in nesting information to not match across fabric tabs
- Fixed an issue that caused shirring on symmetric lines to not apply symmetrically
- Fixed an issue that caused axes to be changed when re-importing FBX files exported after modifying scale
- Fixed an issue that caused UV maps to be distorted when using the ‘Trace 2D Patterns from UV Map’ option during OBJ file import
